All of the Gundul's Realm board games are linked to one another to provide you uniquely-storied adventures and to give "life" to your character! Yes, your character will experience life, drama, and triumph in Gundul's Realm. The tabs below explain the Realm and how to play this experience.
Be warned:
You are about to embark on an odyssey unlike any other!
Gundul The Dark Wizard has requested your aid in restoring Gundul's Realm. Through this website, Gundul will give you quests to complete through the use of your purchased Gundul's Realm board game(s). These storied campaigns will require you to complete objectives using the Monopolis, Gates of Kel, and Halls of Muratogh board games. Even if you only possess one of these games, you can still participate in this epic journey!
This is not a simple "play the game" adventure. No, no... it is much BIGGER than that! You are requested to create a character (or characters) for Gundul's quests. Your character will live and progress within this Realm. The information on the tabs here will guide you through the Realm and how start your character's life in Gundul's Realm.
There are 16 kingdoms within Gundul's Realm representing the four gifts of The Divine: Halfling, Dwarf, Human, and Elf. Each kingdom is dominated by the race of its region. The kingdoms are mostly amicable toward each other, but unseen parties are always plotting to shift the balance of power. Scroll below to "The Kingdoms" section to read the descriptions for each kingdom.
Choose the home kingdom for your character.
Successful completion of objectives in your quests you will reward your character with Realm Points and Realm GP (gold pieces). Spending Realm Points on achievement titles will increase your character's rank within their home kingdom, grant you gameplay advantages, and provide storied elements to your character. There may be a ruling family in the throne room today, but your achievements can place you on the throne tomorrow!
Note: Do not confuse Realm GP with the gold coins that are used in Monopolis. Realm GP is a completely different currency.
The 16 kingdoms of The Devine are sparsely located throughout Gundul's Realm. What fills the void between beautiful foliage and desolate landscapes are an array of hostile territories containing 30 disgruntled factions. These communal factions are often rallied into service by any of the 12 nefarious Archvillains, or by a member of the conspiring 6 diabolical Lords of Evil. To make matters worse, 5 Forsaken Entities currently lay dormant... each wanting to claim the Realm as its private sanctuary!
The 12 Archvillains will only reveal themselves when directly confronted, and the names of the Forsaken Entities are never to be uttered! But we do know the 6 Lords of Evil -- for they each have escaped here to Gundul's Realm from parallel planes of existence when they noticed Gundul had momentarily left the Realm.
What is an adventure without treasure? With the completion of objectives during quests, your character will be awarded:
Realm Points (RP) grants you the option to purchase the following:
Realm GP (gold pieces) are a realm currency that allows you to purchase healing, story items, story property, and story experiences for your character.
Realm Items are collected as found objects after completing objectives. A Realm Item may be a shabby potion, a fine Flail, a magic scepter... or anything! Using the Realm "Item Bingo Card", track which items your character has collected. 5 marks in a row, column, or diagonal line each awards 3 Realm Points. Again, Realm Points are used to resurrect a fallen character and to purchase Achievement Titles.
Mystic Objects are divinely created or influenced artifacts, relics, items, or devices that defy logical thinking and the rules of magic. When you are near possession of a mystic object, you will be questioned as to whether or not you will keep it. Declining ownership of a mystic object has no positive or negative effect on you. However, agreeing to own a mystic object imparts upon you the knowledge of its effect. Mystic Objects may:
Because of the potential nature of mystic objects to wreak havoc across the realm, the "Order of the Eye" has charged you with the acquisition and transport of mystic objects to the Order for proper containment and disposal.
Realm Items are collected as found objects after completing objectives. From the list below, select a Collected Item Bingo sheet. Each sheet contains 2 Item Bingo Cards. Use the Realm "Item Bingo Card" to track which items your character has collected. 5 marks in a row, column, or diagonal line = 3 Realm Points. Realm Points are used to resurrect a fallen character and to purchase Achievement Titles.
This is the Market for you to spend your acquired Realm Points and Realm GP (gold pieces).
Realm Points
Realm Points (RP) represent the accolades and fame your character has obtained from adventuring within the Realm. RP are obtained by completing objectives and from achieving "bingo" on the Item Bingo Cards. Once Realm Points are spent, your character must earn more to spend more. Realm Points can be spent on the following.
Realm GP (gold pieces)
Realm GP is treasure that is obtained after completing objectives in your character's quest. For example, the treasure obtained from defeating a band of Tunnel Orcs may read 150gp. Once Realm GP is spent, your character must earn more to spend more. The following can be purchased with Realm GP.
The following purchasable items are purely for your character's story and development and do not impact board game gameplay (unless stated otherwise).
Lodgings
Transports
Community
The Kingdoms
Lawlessness tends to run rampant within these kingdoms. Thus, these areas attract vagabonds and scum.
Struggling to rebound from devastating trade wars, these citadels still have potential to be bustling once more.
Kingdoms of trade and commercial power, these regions have both legal and illegal operations.
These kingdoms are gems of the land and their regions attract investors and frontiersman alike.
Character Progression
Gundul's Realm boasts nineteen types of Title Achievements in the areas of Kingdom (Monopolis), Heroic (Halls of Muratogh), and Realm (Gates of Kel). Any and every title you purchase with Realm Points is not to be taken lightly! These titles place you above common adventurers and mercenaries, as well as grant you favor to your home kingdom. Once you purchase a title, whole-heartedly embrace it! Let it be a bold spark within your eye when you stare down the enemy before you whose every intent is to strike you from the book of life, and to scribble you into the scattered pages of oblivion.
There are 2 types of Gains for each title: Game Gain and Story Gain.
1. Kingdom Title: Steward/Stewardess
Cost: 20 Realm Points + previous title.
Game Gain: Dungeon Key – In “Monopolis”, player can escape the Dungeon once per game.
Story Gain: You are given the keys to various service facilities within your home kingdom.
2. Kingdom Title: Baron/Baroness
Cost: 20 Realm Points + previous title.
Game Gain: Armed Escort - In “Monopolis”, can ignore Theft result once per game.
Story Gain: Two royal guardsmen escort you when traveling inside your home kingdom.
3. Kingdom Title: Count/Countess
Cost: 30 Realm Points + previous title.
Game Gain: Find Spell - In “Monopolis”, gain 1 coin when landing on Hideout once per game.
Story Gain: You serve as your home kingdom’s realm ambassador and negotiator.
4. Kingdom Title: Duke/Duchess
Cost: 30 Realm Points + previous title.
Game Gain: 2 Dungeon Keys - In “Monopolis”, player can escape the Dungeon twice per game.
Story Gain: You serve as your home kingdom’s chief strategic & defense advisor.
5. Kingdom Title: Lord/Lady
Cost: 40 Realm Points + previous title.
Game Gain: 2 Armed Escorts - In “Monopolis”, player can ignore Theft result twice per game.
Story Gain: Four royal guardsmen escort you when traveling outside your home kingdom.
6. Kingdom Title: Chancellor
Cost: 50 Realm Points + previous title.
Game Gain: 2 Find Spells - In “Monopolis”, player gains 1 coin when landing on Hideout twice per game.
Story Gain: You serve as your home kingdom’s judge in resolving conflicts among citizens.
1. Heroic Title: The Scrying Eye
Cost: 20 Realm Points + previous title.
Game Gain: Hired Sword - In “Halls of Muratogh”, player can use 1 additional Pawn at game start.
Story Gain: Magical Helm of Confidence. When worn, you completely believe you “can do it!”
2. Heroic Title: The Hidden Blade
Cost: 20 Realm Points + previous title.
Game Gain: Thrown Trap - In “Halls of Muratogh”, place 1 damage ring on 1 enemy pawn at game start.
Story Gain: Holy Book. When read, you feel assured in your future path and past choices.
3. Heroic Title: The Prying Hand
Cost: 30 Realm Points + previous title.
Game Gain: Spell Curse - In “Halls of Muratogh”, remove 1 enemy pawn from board at game start.
Story Gain: Realm Map. When used, you are less likely to get lost when traveling to charted locations.
4. Heroic Title: The Wolf
Cost: 30 Realm Points + previous title.
Game Gain: Hired Swords - In “Halls of Muratogh”, player can use 2 additional Pawns at game start.
Story Gain: Magic Torch. “Say the words to ignite it. Say again to quiet it.”
5. Heroic Title: The Claw
Cost: 40 Realm Points + previous title.
Game Gain: Thrown Traps - In “Halls of Muratogh”, place a damage ring on 2 enemy pawns at game start.
Story Gain: Heavy Cloak. When worn, you feel no chill, no wind, and no frost.
6. Heroic Title: The Sword
Cost: 50 Realm Points + previous title.
Game Gain: Spell Curses – In “Halls of Muratogh”, player can remove 2 enemy pawns from board at game start.
Story Gain: Mysterious Orb. When questioned correctly, it reveals the threat.
1. Realm Title: Guardian of the Realm
Cost: 20 Realm Points + previous title.
Game Gain: Scout - In "Gates of Kel", player can move 1 additional game space once per game.
Story Gain: You are gifted a Swiftmane, a special horse that gallops at high speeds on long journeys.
2. Realm Title: Protector of the Realm
Cost: 20 Realm Points + previous title.
Game Gain: Banner - In "Gates of Kel", player can ignore Battle game space result 2x per game.
Story Gain: A custom crest was created to symbolize your impact and mark upon the realm.
3. Realm Title: Vanquisher of the Realm
Cost: 30 Realm Points + previous title.
Gain: Strong Box - In "Gates of Kel", this prevents loss of relic once per game.
Story Gain: You acquired a miniature and portable vault for protecting & storing important items.
4. Realm Title: Conqueror of the Realm
Cost: 30 Realm Points + previous title.
Game Gain: Scouts - In "Gates of Kel", player can move 1 additional game space twice per game.
Story Gain: You befriended a small creature (falcon, ferret, snake, or you decide) that scouts for you.
5. Realm Title: Champion of the Realm
Cost: 40 Realm Points + previous title.
Game Gain: Banner – In "Gates of Kel", player can ignore Battle game space result 6x per game.
Story Gain: Your crest and deeds are known throughout your home kingdom.
6. Realm Title: Vindicator of the Realm
Cost: 50 Realm Points + previous title.
Game Gain: In “Gates of Kel", player gains a Protection Spell - Prevents loss of relic twice per game.
Story Gain: You acquire a small totem that grants temporary magical protection on an item it touches.
Become kingdom King or Queen.
Once a character has achieved all 18 Title Achievements + 50 Realm Points,
the player then becomes King or Queen of their home kingdom.
The Order of the Eye is tasked with helping Gundul restore order to the Realm.
Join The Order of the Eye!
When you provide your contact information below, you will receive emails from Gundul outlining missions that must be completed by you to aid in the restoration of the Realm. These quests are to be executed within the stated Gundul's Realm board games.
It is an adventure unlike any other!
-